

Trap it, with a electric trap thing or net trap, then throw some tranq bombs at him, and done. That's the point where you can capture it. When it's at a point it's limping and trying to run away, and when it goes to sleep it's near-death. How it behaves, where you can hurt it the most, how it responds.īut yeah, you can capture it. You need to study the pattern of creatures. Aside from the lack of falling damage and other stuff. Originally posted by EvilShuckle:In life when fighting someone you don't see health bars either. Thanks everyone also for helping me with all your comments and recommendations! Any beginners guide you can recommend to start reading? Thanks a lot man, seems I have a lot of things to learn, my very first time playing a MH game and I am pretty amazed (dont know why all the negative reviews). Trap tools can be purchased at the stockpile (just ahead of you when you return to astera).

Pitfall trap takes ivy + spider web to make a net, and then combine the net with a trap tool. Shock trap takes a trap tool + thunderbug. Tranq bombs can be crafted with a sleep herb + parashroom. You can do this in any order, but the easiest way to do it is to wait until you see the monster limping, place a trap where it's going (or wait for it to go to sleep and plant a trap under it), and then tranq it. Originally posted by Favret:Wow man! Can you actually capture a monster? How come? This game just keeps me surprising me! To capture a monster, it simply needs to be at low health (last 10-20%), have the "can be captured" status effect (effect lasts for roughly 30 seconds or so after hitting the monster with 2 tranq bombs), and it needs to be stuck in a shock trap or a pitfall trap. The pulse also turns red to show when the monster is enraged. The pulse indicates roughly how much health the monster has left it starts off with high pulse peaks, and by the time the monster is limping it barely even has a pulse anymore. It's easier to tell how much damage you're doing by the amount of times the monster is staggered, the amount of broken/damaged parts on their body, and you know they're just about dead when they're limping away.Īlso if you target the monster, there's a pulse under it's icon (bottom left). Fatigue (drooling) happens when they're out of stamina after raging enough times and if you've done enough exhaust damage (bodyshots with blunt attacks like hammer and shield bashes). Rage happens periodically and when you've done enough damage. The monster is getting slower ? it falls while it does a charge attack? Well there you go. Its raging? And all out attacking? Well then it has a good amount of health left. You need to be able to see how much energy the monster has left by reading its movements. Originally posted by Krustenkäse:Nope they dont have a Health bar :)
